[ RESERVED IDS Project Name The Forgotten Server Version 0.4.0_DEV Codenamed Crying Damson License GNU GPLv3 Forum http://otland.net/ ] [ RESERVED All ActionID's, UniqueID's and StorageKeys from 30001 to 30100 are reserved, to avoid conflicts do not use them. ] [ ACTION IDS ActionID's are ID's that you can place on things using a MapEditor or a LUA script, ActionID's can be set on more than one item, it is not unique. 30021 - 30030 .../data/movements/scripts/citizen.lua ActionID on teleport which will change the players town id (player will appear in the temple of this town on death), normally this ActionID is set on teleports which lead to the temple. 30020 - TownID, is how it works, if you want to set players TownID to 1 when the player walks in a teleport then you set the ActionID of the teleport to 30021. ] [ UNIQUE IDS UniqueID's are ID's that you can place on things using a MapEditor, UniqueID's can only be at one item at a time because it is unique, items with UniqueID will not decay, are not moveable or pickupable. 30015 ...data/actions/quests/annihilator.lua Annihilator Switch, when this is switched four players will be teleported into a room with four demons, this quest can only be done once after every server restart. ] [ STORAGE KEYS StorageKeys are keys stored for each player together with a value. -1 is the value of the key when it does not exist for the player. * means that all values are reserved in this key. 30001 -1 Player has not received the first items. 1 Player has received the first items. 30015 -1 Annihilator Quest reward is not taken. 1 Annihilator Quest reward is taken. 30031 -1, 0, 1, 2, 3, 4, 5, 6 Example quest. ]